This talk outlines the approach and considerations involved in designing human interface guidelines for embedded systems.
This talk will guide the audience on breaking down the UX into layers like performance, modularity, tactile UX, and small-screen interaction. Key focus areas include building a design system, incorporating ergonomics, designing for physical inputs and gestures, handling edge cases, and integrating user feedback into UI behavior.
The talk will also cover how to create an open design process emphasizing collaboration and transparency. This includes working alongside open-source developers, publishing design files, conducting collaborative user testing, iterating based on feedback, and building UX flows in sync with hardware engineering.
The talk will be generalized but examples will be made from my learnings in designing the UX for the Mecha Comet.
Target Audience-
Engineers who are interested in building user interfaces for their hardware, how they can leverage good design practices along with technical implementation.
Key Takeaways–
Understanding the grounds of HMI in open source.
Accessibility- cohesive design language for hardware.
Merging ergonomics, usability and aesthetics
Looking forward to learning from the experiences and real life examples.